![]() The good future looks nice and shiny and clean, whereas the bad future looks like a Captain Planet dystopia covered in oil and electrical equipment. Destroying all the UFOs before the time runs out nets you a Time Stone, which is this game’s version of a Chaos Emerald, because… because why the fuck not have a new kind of rock you have to collect? Incidentally, destroying all of Robotnik’s machines in the past or getting all the Time Stones gets you the good ending and creates a good future that you can travel to if you want to see the fruits of your labor, which unfortunately does not include going Super Sonic because that wasn’t a thing when this game was being developed. It’s in some kind of weird pseudo-3D track that Sonic has to run around while destroying UFOs for some reason. Coincidence?Īside from the usual run past the final post and beat the boss at the end of each zone stuff, Sonic CD features a new style of bonus stage that I completely hate because I’m bad at it. Sonic’s world also had Roman times in its past, just like our world. Then it was semi-forgotten until it was re-re-released on Steam a few years ago with some serious upgrades and additions made by Christian Whitehead, the guy who ported this and a few other 2D Sonic games to Steam and other platforms and who also worked on Sonic Mania. ![]() Sonic CD ended up the flagship title for the Sega CD and was pretty much forgotten until it was re-released in 2005 on the aforementioned Gems Collection, which contained otherwise crap novelty games like Sonic R and Sonic the Fighters. Sonic CD was originally meant to be the sequel to Sonic the Hedgehog, but while Sega of Japan worked on it, legend has it that series brainchild Yuji Naka fucked off to California to get with a branch of the company named Sega Technical Institute that created what would become the actual Sonic the Hedgehog 2, aka one of the Sonic games you actually remember playing when you were a kid. ![]() Let’s start with the basics: what the hell is this? Sonic CD was released in 1993 on the Sega CD, a Genesis add-on that more or less flopped. Probably more interesting than good, which is more or less what I wrote about Knuckles’ Chaotix a long time ago. It’s an interesting game in its own right, and a pretty good one too, despite its problems. I’d messed around with the game on Sonic Gems Collection on the Gamecube years before, and I remembered it being a sort of strange novelty and not much else (classic Sonic + time travel? What a combination!) But that’s not being very fair to Sonic CD. I bought Sonic CD on Steam during a sale years ago and immediately forgot about it. Yeah, I said I’d be cleaning up the backlog, and here’s the proof.
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